Interaction design is about designing interactive objects in order to create experiences and usability. Interaction designers design the parts that concern the users. Sustainable solutions in terms of the social and environmental are of great importance.
To design for experience involves understanding three parts, the system (purpose, functionality and usability), the user’s inner world (motivation, expectations and needs), context (culture, social relations and organizations).
Designing for Experience
Good interaction design requires an understanding of how the mix of people, activities, context and technology interact. We often think of the interface, functionality or a program’s behavior when we’re talking about interaction design. A one-sided technical perspective like this gives a too narrow view of the challenges of interaction design. Interaction design is as much, and often more, about understanding the human being.
The creation of meaning determines if the experience and the design are good. Peoples creations of meaning are based on their own life experiences, bit by bit and on the go, often with others, and also in different contexts and situations. What a great experience and usage is therefore differs from time to time depending on who is doing what, when, where, how, and why. Today we know that the overall understanding of this can not be captured or reproduced in a satisfactory manner in traditional project documents such as a specification of requirements.
Because of the complexity, it is often only in real life situations that one will find the answers, which means an interaction designer often only has one chance to get the design right. Methods to approach in real life use are agile manifesto, usability and user experience research, based on prototypes, and to allow software to emerge in the interaction with users and other stakeholders in their respective contexts. Leading edge research today is developing new means, perspectives and approaches to address these challenges.