Extended Reality (XR), Applications and Interaction Techniques, 6 credits
Start of studies
Spring semester 2030
Form of education
Campus, Day-time, 2/5
Language
English
Period
2030 week 4 until 2030 week 13
Admission to the course requires completed courses of an amount of 60 credits of which 30 credits must be in Computer Science.
Digitalization is part of everyone's lives, and during the last decade, we have seen technologies such as extended reality (XR) develop. Example of XR-technology include augmented reality (AR) and virtual reality (VR). This trend will have an enormous impact on future digital societies, and the vision of digital/physical and immersive, ubiquitous, and virtual spaces opens new opportunities for creating a digital world in which the users and our senses are in the center. This course introduces new XR technologies, as well as the interfaces and interaction techniques used for them. The course also provides an insight into developing application areas within e.g. industry, entertainment, health technology, education and digital heritage.
Admission to the course requires completed courses of an amount of 60 credits of which 30 credits must be in Computer Science.
Level
G2F
Course code
DV1690