Ericsson Space

Ericsson Space is a unique lab at the Department of Software Engineering - created by students, for students. Here you will find workplaces, comfortable sofas and advanced equipment, all so that you as a student can test and apply what you learn in software development and security.

But the Lab is more than a place to study. It is a meeting place where students, teachers, researchers and companies collaborate to engineer, test and design new software technologies and security solutions using the latest technology. For many, Ericsson Space is also a 'second home', where study and community go hand in hand.

En kille i gul tröja knäböjer framför en hylla med teknisk utrustning

A place for both learning and community

Ericsson Space is open every day, all year round, including evenings and weekends. It brings together students from different programs and cohorts to collaborate and develop together. The Lab organises a range of activities, including

  • Workshops in different technology areas
  • Seminars with companies
  • Programming workshops and study evenings
  • Social activities such as movie and game nights

Access to equipment and teaching

The Lab offers a lending program, where all students can borrow equipment for courses, projects or their own ideas. Ericsson Space is also used for teaching and student projects both within and outside the department.

Collaboration with schools and future students

Several times a semester, BTH organises theme days and workshops for middle and high school students in Ericsson Space. Students from the lab are responsible for activities and inspire the next generation of technology developers.

Studenter sitter i saccosäckar i studentlabbet

Areas and projects in Ericsson Space

Students in Ericsson Space run and develop a range of exciting projects in software engineering, cyber security and innovation. Some of the areas they are working on are:

OpenStack environment

  • Creating and maintaining an OpenStack platform for cybersecurity courses and projects.

Company visits and collaboration

  • Organises seminars, workshops and lectures in collaboration with business and industry.

Virtual Reality (VR) and Augmented Reality (AR)

  • Develops applications in software engineering and visualisation.

Internet of Things (IoT)

  • Experimenting with microchips and sensors for IoT solutions.

Robotics

  • Explores and develops applications in robotics and software engineering, using for example Legos and Dobot.

3D printing

  • Build their own 3D printers and further develop finished models.

Visits to primary and secondary schools

  • Organises workshops and theme days for secondary school students, where students share their knowledge and inspire future technology developers.