The VR lab
The VR lab at BTH explores the interaction between humans and technology through virtual reality (VR), interactive visualization and eye tracking. Research here extends far beyond gaming technology - from helping surgeons practice procedures to simulating historical environments or improving disaster preparedness.
Research at the cutting edge
Research in the VR Lab focuses on how we can use technology to interact effectively and creatively with computers. Three key areas are:
- Computer graphics and visualization - creating realistic and usable digital environments.
- Digital game development - not only for entertainment, but also for education and simulations.
- Human-computer systems - how technology adapts to natural human behaviors.
The lab tests and evaluates visual perception and the quality of digital applications. VR technology creates a strong sense of presence, whether for gaming, education, communication or research.
Applications in several areas
VR and AR have enormous potential in a wide range of industries. The lab conducts research and projects in areas such as
- Simulation and training - for example for healthcare, industry and emergency services
- Software development and visualisation - to create interactive digital solutions
- Gaming and digital entertainment - where the user experience is at the center
- Health and rehabilitation - where VR is used to develop new treatment methods
A real-world education
The Lab also serves as a meeting point for students and industry, where collaborations lead to innovative projects and theses. Students have the opportunity to work with the latest technology and conduct tests in a real-life environment.
Do you want to be part of the virtual innovations of the future? Welcome to the VR lab at BTH!
Eye tracking - let your eyes do the talking
The future of interacting with digital systems is not just about hand controls - our own body becomes the tool. In the VR lab, eye tracking is used to analyse how we see and move in a virtual world.
- The technology can enhance digital experiences by adapting the environment to the user's gaze.
- Calibration allows eye tracking to be more individualised and creates better precision.
- Eye tracking in 3D environments opens up entirely new interaction possibilities.
Virtual technology with real benefits
VR and interactive technologies have huge potential in a wide range of fields:
- Healthcare - where virtual simulations can be used for training and rehabilitation.
- History and culture - in collaboration with Blekinge Museum, VR is used to relive museum objects in their original environment.
- Tourism and experiences - digital technology can create entirely new ways to discover the world.
The VR of the future will adapt to more than just sight. By combining data from heart rate, eye movements and other bodily processes, the technology can create even more personalised and useful digital experiences.
Collaboration and innovation
The VR Lab is a creative environment for researchers, students and external partners. With the skills and equipment available here, we are ready to explore new ways of using VR and interactive technologies - whether in healthcare, industry or the digital experiences of the future.