Teknovetenskapliga studier

Teknovetenskapliga studier

Teknovetenskapliga studier har fokus på forskning, utbildning och utveckling i avancerad samverkan. Ett övergripande syfte inom forskningsområdet är att utveckla informations- och kommunikationsteknik, inklusive medieteknik, som verklighetsproducerande tekniker och därmed som en del i dominerande samhällsförändringar. En stark medvetenhet om det lokala sammanhangets betydelse har även drivit forskningen mot utveckling av innovationssystem.

Forskningen inom teknovetenskapliga studier bedrivs i huvudsak på institutionen för teknik och estetik.

Huvudsaklig inriktning

Forskare och doktorander inom forskningsområdet är aktiva inom huvudsakligen fyra profilområden:

Design för digitala medier

Feministisk teknovetenskap

IT och utveckling (ICT4D) samt

Innovationssystem och utveckling

Forskningen och grundutbildningen inom området är starkt sammanflätade vilket bidrar till att studenter i medieteknik kan starta egna företag eller lätt blir anställningsbara, framför allt inom spelutveckling och ljudproduktion.

Forskningen har både en regional och internationell förankring. Den regionala förankringen visar sig framför allt i samarbetet med NetPort Science Park i Karlshamn, där digitala medier är ett av fokusområdena. Den internationella förankringen visar sig i form av medverkan i olika nätverk i och utanför Europa, vilket ständigt skapar nya samarbetsmöjligheter både inom och utanför akademin.

Huvudsakliga samarbetspartner:

  • Faculty of Technoscience, Muni University, Uganda
  • College of Engineering, Design, Art and Technology, Makerere University, Kampala, Uganda
  • Designfakulteten, Konstfack + KTH
  •  LU Open och CIRCLE, Lunds universitet
  • Tema Genus, Linköpings universitet
  • Nelson Mandela African Institute of Science and Technology, Arusha, Tanzania
  • University of Rwanda
  • Universidad Mayor de San Simon, Cochabamba, Bolivia
  • Faculty of Electrical and Computer Systems Engineering, University of Dar es Salaam, Tanzania

Huvudsakliga finansiärer:

  • Sida
  • EU
  • Karlshamns kommun

Exempel på projekt

Exploring æffect in media practises

Linus de Petris, PhD project

My research is based in media technology and technoscience. The (onto)epistemological foundation is based on feminist technoscience and proceeds from my licentiate thesis. By transforming my findings in e-government practices, and with design and use of media technology in focus, the research starts with a literature study, which is later combined with one or more action research projects.

In different research situations, the reality production of technoscientific and media technology practices is diffracted to explore concepts such as materialities, sensualities, inscriptions and institutions. Specifically, the research starts by intertwining the concepts of effect and affect, introducing æffect.

Due to a change in employment, my research activities during 2014 have been limited in time to set a new course of action, partly by engaging more in the undergraduate programs.

Entangling technocultures: feminist technoscience, participation and social change

Linda Paxling – PhD project

My research is based in feminist technoscience, media technology, cultural studies and ICT4D.

The research objective is an explorative study of how media and ICTs, intra-act with the concepts of development, social change and innovation.

My empirical material is two-fold. For my licentiate I worked with ethnographic, action-oriented and participatory methods to address commonalities and differences in the infrastructuring of mobile technologies and development in a Ugandan context.

For the remaining PhD time I am experimenting with methods of transmedial storytelling and critical design practices and entangling these methods with the concepts of situated knowledges, participatory cultures and posthumanism.

Keywords: feminist technoscience, ICT4D, ethnography, intersectionality, transmedia, participatory design.

Alternative fields of play

Annika Olofsdotter Bergström, PhD project

The aim of my research is to explore how site- specific games as a process can connect players to different worlds and concepts to produce new knowledge and empowerment.  The node in my work is the multi-layered vision where different situated bodies will rub against each other to explore new forms of actions, transcriptions of the world and reconstructed subjectivities. I want to explore how we create intra –actions between different realities and materialities and how social and technology can be re-tangled and create novel agency.

The cross- boundary in experimenting with methods that intertwine and challenge the perception of possible combinations, constraints and intimacy; to give visibility to new knowledge production and methods, becomes absolutely crucial in my research.

I want to explore how polyphonic experiences; bodies and radically different perspectives can create new knowledge in a physical location.

Places and spaces in our society are clearly marked by gender, ethnicity, power and norms, affects us all residing there. Through intra-action with multiple agencies (people, spaces, materialities), different spatiality’s can be reinvented and therefor ”games could be perceived as a social technology” (Flanagan, 2009) to accomplish this.

Formation of clusters focusing generation of a co-evolution context of university and industry in Cochabamba region, Bolivia

Carlos Acevedo, PhD project

Main objective is to develop knowledge about Innovation Systems and clustering processes focusing on the generation of a co-evolution based context between the university-industry-government .

Specific objectives are to:
a) analyse national policies created to strengthen the National Innovation System.
b) analyse the SME cluster development taken place in the region of Cochabamba, Bolivia.
c) determine success mechanisms to make the innovation processes more dynamic in the co-evolution context between the university, firms and government.