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Development of Generative AI Tools for Game Engines, 6 credits

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Start of studies

Autumn semester 2027

Form of education

Campus, Day-time, 1/5

Language

English

Period

2027 week 35 until 2028 week 2

Admission requirements

Admission to the course requires at least 6 completed credits in a compiled programming language, preferably C++, and at least 6 completed credits in linear algebra. English 6 or English level 2.

This course introduces the technical foundations for the design and implementation of tools that integrate generative AI technologies into traditional workflows used in game engines. With this, the course prepares students to create tools that enable more complex and intelligent implementation frameworks, that accelerate the development and prototyping of games and interactive systems through the integration of generative AI systems into programming, debugging, testing, and asset-generation tasks.

Admission requirements

Admission to the course requires at least 6 completed credits in a compiled programming language, preferably C++, and at least 6 completed credits in linear algebra. English 6 or English level 2.

Study subject

Game Technology

Level

A1N

Registration code

BLE6Q

Course code

DV2664