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Extended Reality Applications and Interaction Techniques, 6 credits

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Start of studies

Autumn semester 2027

Form of education

Campus, Day-time, 2/5

Language

English

Period

2027 week 44 until 2028 week 2

Admission requirements

Admission to the course requires 60 completed credits of which 30 credits must be in Computer Science, Software Engineering or equivalent. English 6 or English level 2.

Digitalization is part of everyone's lives, and during the last decade, we have seen technologies such as extended reality (XR) develop. Example of XR-technology include augmented reality (AR) and virtual reality (VR). This trend will have an enormous impact on future digital societies, and the vision of digital/physical and immersive, ubiquitous, and virtual spaces opens new opportunities for creating a digital world in which the users and our senses are in the center. This course introduces new XR technologies, as well as the interfaces and interaction techniques used for them. The course also provides an insight into developing application areas within e.g. industry, entertainment, health technology, education and digital heritage.

Admission requirements

Admission to the course requires 60 completed credits of which 30 credits must be in Computer Science, Software Engineering or equivalent. English 6 or English level 2.

Study subject

Game Technology

Level

A1N

Registration code

BKNQN

Course code

DV2665