Advanced AI Systems for Video Games and Interactive Applications, 6 credits
Start of studies
Spring semester 2028
Form of education
Campus, Day-time, 2/5
Language
English
Period
2028 week 3 until 2028 week 12
Admission to the course requires at least 6 completed credits in programming with a compiled language, preferably C++. English 6 or English level 2.
This course prepare students to design and implement novel intelligent systems, that expand beyond traditional game AI techniques, to create dynamic and adaptive applications. The course explores areas such as complex multi-agent behavior, real-time decision-making, natural language, emotional AI, or player modeling systems to dynamically personalize interactive experiences, according to the user needs and natural reactions. Furthermore, the implementation of these systems will be discussed from the perspective of modern game engines, to familiarize students with contemporary standards in the interactive media industry.
Admission to the course requires at least 6 completed credits in programming with a compiled language, preferably C++. English 6 or English level 2.
Study subject
Game Technology
Level
A1N
Course code
DV2667