Visualisation and Immersive Analytics, 6 credits

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Start of studies

Autumn semester 2028

Form of education

Campus, Day-time, 2/5

Language

English

Period

2028 week 44 until 2029 week 2

Admission requirements

Admission to the course requires 6 completed credits in human-computer interaction or equivalent and 6 completed credits in XR technology or equivalent. English 6 or English level 2.

As games and interactive systems generate more data than ever before, it is of the utmost importance to train students in visualisation techniques and immersive data analysis. The course covers methods for the visualisation and interactive analysis of complex data, with a particular focus on immersive techniques and how they compare with traditional 2D/3D techniques. The content covers theories and principles of visualisation and visual data analysis (a combination of human analysis and algorithmic analysis), as well as the design and implementation of visualisations in XR environments. Furthermore, perceptual and cognitive principles linked to immersive data analysis are addressed.

Admission requirements

Admission to the course requires 6 completed credits in human-computer interaction or equivalent and 6 completed credits in XR technology or equivalent. English 6 or English level 2.

Study subject

Game Technology

Level

A1F

Course code

DV2669