Computer Science

At BTH, we conduct cutting-edge research in computer science. We develop intelligent systems, powerful computing environments and interactive digital experiences.

By combining cutting-edge technology with human-centered design, we create solutions that make a difference - from AI and Big Data to gaming technology and visual environments. Our researchers work on everything from high-performance computing and machine learning to interaction design and game development.

En man med VR-headset vid en skärm

Big Data and AI

In a world where the amount of data is growing exponentially, we need smart methods to manage, analyse and understand it. At BTH, we conduct research in big data and AI to develop techniques that can collect, store, process and interpret large amounts of data. With the help of AI, machine learning and information extraction, we can find patterns, make predictions and optimise decisions in different contexts.

The research is closely linked to parallel computing systems, as effective AI models require large computing power. We develop methods that are used in several areas, such as

  • Intelligent decision support systems - for smarter and more efficient decisions.
  • Image analysis and pattern recognition - to interpret and understand visual data.
  • Historical document analysis - to digitise and interpret older texts.
  • Healthcare - to improve diagnostics and patient care.
  • Transportation and logistics - to streamline flows and resource use.
  • Anomaly and anomaly detection - to identify irregularities in security systems, for example.

Our research is not just about analysing data - it's about creating insights that can change and improve the world.

Parallel computer systems

To handle the enormous amount of data in today's digital world, powerful and efficient computer systems are required. At BTH, we conduct research in parallel and distributed systems, cloud computing and IT security. We develop both theoretical models and practical solutions to improve the performance, reliability and energy efficiency of these systems.

Our research focuses on computer systems with many computational units, such as:

  • Multicore systems - where multiple processors work together to speed up computation.
  • Distributed systems - where multiple computers work together to solve complex problems.
  • Cloud-based systems - which enable flexible and scalable computing.
  • Graphics processing units (GPUs) - used for AI, image analysis and advanced computing.
  • Heterogeneous systems - where different types of computing devices are combined for optimal performance.

We are investigating how these systems can be designed, implemented and analysed to meet requirements for accuracy, robustness, performance and energy efficiency.

Since algorithms in big data and AI require powerful computing systems, there is a natural link between these research areas. Our methods are used in areas such as machine learning, information extraction and large-scale data and image analysis.

By developing faster, smarter and more sustainable computing systems, we contribute to technological advances that can transform the future.

Visual and interactive computer science

At BTH, we conduct research in visual and interactive computer science with a focus on computer graphics, visualisation, game technology and digital media. We develop human-centric technologies - from how we experience and interact with digital environments to how we can use games and visualisation to understand complex information.

In computer graphics and visualisation, we explore:

  • Modeling, animation and rendering of digital environments.
  • Extended reality (AR/VR/MR) and its applications.
  • Image processing and visualisation of 2D and 3D data.

In the field of digital game development, we conduct research on:

  • Game technology and new interaction methods, such as biofeedback.
  • Game analysis, serious games and gamification.
  • Games for both entertainment and learning.

In human-computer interaction we study:

  • Interaction design and user studies.
  • Eye tracking and eye tracking techniques.
  • Mobile digital media and how we assess and process digital information.

One of our research projects is Human Centered Intelligent Realities (HINTS), where we develop new smart digital environments. The aim is to create intelligent realities - virtual and interactive environments where technology and humans interact in innovative ways.

By combining technology with human needs and behaviors, we create interactive solutions for the digital world of the future.

Contact
Håkan Grahn

Professor

Send email

Go to profile page