Veronica Sundstedt

Veronica Sundstedt

Senior lecturer/Associate professor

veronica.sundstedt@bth.se

Department of Computer Science, Room J3324

+46 (0) 455-385850

Biography

I am an Associate Professor in the Department of Computer Science (DIDA) at Blekinge Institute of Technology (BTH). I was previously Head of the Department of Creative Technologies (2014-01-01-2019-02-28, now joint in a new Computer Science Department of which I was Head of the Department 2019-03-01-2020-12-31). Previously, I was a Lecturer in the Graphics, Vision, and Visualisation Group in the School of Computer Science and Statistics at Trinity College Dublin, Ireland. I have also been a Postdoctoral Research Associate in the Department of Computer Science at the University of Bristol and the University of Bath, UK.  I hold a Ph.D. in Computer Graphics from the University of Bristol and an M.Sc. in Media Technology from the University of Linköping, Sweden. My research interests are in computer graphics and perception, in particular, perceptually-based rendering techniques, novel interaction techniques, experimental validation, and eye tracking. I co-chaired the ACM Applied Perception in Graphics and Visualization (APGV) conference in 2007 and the Eurographics Ireland Workshop in 2009. In the year 2011, I organised the first conference on Novel Gaze-Controlled Applications (NGCA 2011). I am also on the editorial board of the ACM Transactions of Applied Perception journal and Program Chair for ACM SAP in 2012. In 2012 my book called “Gazing at Games: An Introduction to Eye Tracking Control” was published by Morgan & Claypool. At BTH I lecture and examine primarily in Research Methodology, Visualisation, Present Game Techniques, and Thesis Projects in Computer Science and Digital Game Development. I am have been project owner (2017-2022) of our new research project “Human-centered computing for novel visual and interactive applications” funded by the Knowledge Foundation of Sweden in co-production with industry.

More Information

Interest Areas

  • Computer Graphics (Modelling, Rendering, Animation)
  • Visual and Interactive Computing
  • Realistic Image Synthesis
  • Efficient Rendering
  • Perceptual Methods for Computer Graphics and Visualisation
  • Visualisation
  • Eye Tracking (Diagnostic and Interactive purposes)
  • Novel Gaze-Controlled Applications
  • Visual Attention and Eye Movements
  • Game Analytics / Player Behaviour / Metrics
  • Virtual Reality (VR) / Augmented Reality (AR)
  • Human-Computer Interaction
  • Experimental Design
  • Digital Cultural Heritage

If you are interested in a B.Sc./M.Sc. project related to any of these areas please do come and talk to me or contact me at: veronica.sundstedt@bth.se

Research Affiliations

Editorial Activities and Conference Organisation (to be updated)

  • Eurographics STAR Chair 2020
  • ACM ETRA Paper Chair 2019
  • Poster Session Chair at womENcourage 2014
  • Steering Committee ACM SAP (since 2012)
  • Programme Chair, ACM SAP ’12 – The 9th Symposium on Applied Perception
  • Conference Chair, Novel Gaze-Controlled Applications 2011
  • I am associate editor and on the editorial board for TAP – ACM Transactions of Applied Perception (since 2007) URL
  • Posters Chair, ACM APGV ’11 – The 8th Symposium on Applied Perception in Graphics and Visualization
  • Conference Chair, Eurographics Ireland 2009 Workshop
  • Conference Chair, ACM APGV ’07 – The 4th Symposium on Applied Perception in Graphics and Visualization

International Program Committee Service (to be updated)

  • International Programme Committee for ACM SAP 2018
  • International Programme Committee for ACM SAP 2017
  • 2nd Workshop on Eye Tracking and Visualization (ETVIS’16)
  • International Programme Committee for PETMEI 2016
  • International Programme Committee for ACM SAP 2016
  • International Programme Committee for ACM SAP 2015
  • International Programme Committee for PETMEI 2015 URL
  • International Programme Committee for MobileHCI 2015 URL
  • International Programme Committee for SIGRAD 2015
  • International Programme Committee for ETSA 2015 – Eye Tracking South Africa
  • International Programme Committee for ACM SAP 2014
  • International Programme Committee for SIGRAD 2014
  • International Programme Committee for GRAPP 2014 – International Conference on Computer Graphics Theory and Applications
  • International Programme Committee for SIGRAD 2013
  • International Programme Committee for ACM SAP 2013 URL
  • International Programme Committee for CHI 2013 One-day Workshop (Gaze Interaction in the Post-WIMP World)
  • International Programme Committee for ETSA 2013 – Eye Tracking South Africa
  • International Programme Committee for GRAPP 2013 – International Conference on Computer Graphics Theory and Applications URL
  • ACM SAP 2012 Programme Committee
  • International Programme Committee for GRAPP 2012 – International Conference on Computer Graphics Theory and Applications URL
  • International Programme Committee for ACM SIGGRAPH VRCAI 2011 Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011)
  • ACM SIGGRAPH ASIA 2011 Sketches & Posters Committee
  • International Programme Committee for GRAPP 2011 – International Conference on Computer Graphics Theory and Applications URL
  • ACM APGV 2010 Programme Committee
  • ACM SIGGRAPH ASIA 2010 Sketches & Posters Committee URL
  • International Programme Committee for GRAPP 2010 – International Conference on Computer Graphics Theory and Applications URL
  • ACM SIGGRAPH 2009 Unified Jury Committee URL
  • ACM SIGGRAPH ASIA 2009 Sketches & Posters Committee
  • ACM APGV 2009 Programme Committee 2009
  • ACM SIGGRAPH Asia 2009 Sketches & Posters Committee
  • International Programme Committee for GRAPP 2009 – International Conference on Computer Graphics Theory and Applications URL
  • ACM SIGGRAPH Asia 2008 Sketches & Posters Committee URL

Reviewing (to be updated)

  • ACM Transactions of Computer-Human Interaction (journal paper ’16)
  • SIGGRAPH ASIA Symposium on Education (’16)
  • NordiCHI (papers ’16)
  • Universal Access in the Information Society (journal paper ’15)
  • ACM Transactions of Computer-Human Interaction (journal paper ’15)
  • SIGRAD (papers ’15)
  • CHI Play (papers ’15, ’18)
  • PETMEI (papers ’15)
  • ACM SIGGRAPH ASIA (papers ’15)
  • MobileCHI (papers ’15)
  • womENcourage (posters ’15)
  • Computers & Graphics (’14, ’15)
  • ACM SIGGRAPH (papers ’12, ’13, ’14)
  • ACM CHI (papers ’13)
  • ACM SAP (papers ’12, ’13, ’14, ’15, ’16, ’17, ’18)
  • Journal of Graphics Tools (journal paper ’13)
  • ETSA: Eye Tracking South Africa (papers ’13)
  • ACM Transactions on Interactive Intelligent Systems ’12
  • CGF: Computer Graphics Forum (official journal of Eurographics ’09, ’12)
  • TAP – ACM Transactions of Applied Perception (journal papers)
  • ACM SIGGRAPH VRCAI 2011 Workshop on Human-Centered VR, AR and Gaming (VRCAI-VRAR 2011) (papers ’11)
  • ACM APGV (papers ’09, ’10, posters ’11)
  • Eurographics (papers ’10, ’11, ’13, star ’10, ’11)
  • WSCG: International Conference on Computer Graphics, Visualization and Computer Vision (papers ’11, ’12, ’13, ’14)
  • ACM Journal on Computing and Cultural Heritage ’10
  • PRESENCE: Teleoperators and Virtual Environments (journal papers ’09, ’10)
  • IJVR – International Journal of Virtual Reality (journal papers)
  • ACM SIGGRAPH (courses, sketches, posters, talks, emerging technologies, information aesthetics)
  • ACM SIGGRAPH ASIA (papers ’09, ’10, courses ’09, sketches and posters ’08, ’09, ’10, ’11)
  • VRST – ACM Symposium on Virtual Reality Software and Technology (papers)
  • GRAPHITE – International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (papers)
  • GRAPP – International Conference on Computer Graphics Theory and Applications (papers ’09, ’10, ’11, ’12)
  • VAST – International Symposium on Virtual Reality, Archaeology, and Cultural Heritage (papers)
  • CHI – Computer-Human Interaction (work in progress and student research competition)
  • ICRA – IEEE International Conference on Robotics and Automation (papers)

PhD Senior Reviewer

  • Josefin Lövdahl (Strategic Sustainable Development, 2021-ongoing)
  • Tekn. Lic. Siva Dasari (Computer Science, 2015-ongoing)
  • Dr. Ana Luiza (Applied Health Technology, 2015-2020)
  • Dr. Edgar Lopez (Computer Science, 2015)
  • Dr. Jefferson Molleri (Software Engineering, 2014-2018)
  • Tekn. Lic. Sai P Josyula (Computer Science, 2017-2019)
  • Dr. Junaid Junaid (Telecommunication Systems, 2012-2013)

Other Activities

  • (Previous) ACM-W Europe Executive Committee URL

Current Courses

  • DV2583: Digital Ethics (under development 2022) – Examiner/Course Responsible
  • TE2502: Degree Project in Master of Science in Engineering, 30 ECTS (2016-) – Supervisor/Examiner/Faculty Reviewer
  • DV1478: Bachelor Thesis in Computer Science, 15 ECTS (2016-) – Examiner
  • UD1416: Bachelor Thesis in Digital Game Development, 15 ECTS (2013-) – Examiner/Course Responsible

Previous Courses

  • TE2501: Degree Project in Master of Science in Engineering, 30 ECTS (2016-) – Supervisor/Examiner/Faculty Reviewer
  • DV2556: Research Methodology in Game and Software Engineering, 7.5 ECTS (2018-) – Examiner/Course Responsible
  • DV2524: Degree project in Computer Science for Engineering, 30 ECTS (2014-2015, 2016-2018 restexamination) – Examiner/Course Responsible
  • DV1474: Visualisation, 7.5 ECTS (2014-2015, 2016-2017 restexamination, 2018-) – Examiner/Course Responsible
  • ET2553: Haptic perception and interfaces, 7.5 ECTS (2017) – Lecturer
  • DV2519: Present Game Techniques, 7.5 ECTS (2014-2016, 2018 restexamination) – Examiner/Course Responsible
  • DV1478: Bachelor Thesis in Computer Science, 15 ECTS (2013-2015) – Examiner/Course Responsible
  • DV2538: Master Thesis in Computer Science (2014) – Supervisor
  • UD1425: Avancerad Animation, 7.5 ECTS (2014) – Examiner
  • UD1424: Character Animation, 7.5 ECTS (2013) – Course Responsible
  • DV1521: Research Orientation in Game and Software Engineering, 2ECTS (2013-2014)
  • DV1413: Visualisation, 7.5 ECTS (2011-2013) – Course Responsible
  • DV2512: Master Thesis in Computer Science (2011)
  • DV1322: Bachelor Thesis in Computer Science (2011)
  • UD1405: Plugin Construction and Script Languages, 4.5 ECTS (2011-2013) – Course Responsible
  • DV2519: Present Game Techniques, 7.5 ECTS (2012-2013)
  • UD1410: Advanced Animation, 7.5 ECTS (2011-2013) – Course Responsible
  • UD1409: Character Animation, 7.5 ECTS (2010-2012) – Course Responsible
  • UD1403: Foundations in 3D-modelling and Sketch Techniques, 7.5 ECTS (2010-2011)
  • UDG05: Character Modelling with Anatomy, 7.5 ECTS (2011-2012)
  • UD1404: Interior and Exterior Spaces with Drawing Techniques, 7.5 ECTS (2011-2012)
  • DV1414: Usability and Interaction, 7.5 ECTS (2011)
  • CS7038: Games Group Project (Course Responsible and Lecturer at TCD, 2010)
  • CS7033: Real-time Animation (Course Responsible and Lecturer at TCD, 2008-2009)
  • CS4D3: Computer Graphics (Course Responsible and Lecturer at TCD, 2008-2009)
  • COMSM30115: Computer Graphics (Occasional Lecturer at Bristol, 2007)
  • COMSM2003: Advanced Computer Graphics (Teaching Assistant at Bristol, 2003-2005)
  • COMSM30115: Computer Graphics (Teaching Assistant at Bristol, 2003-2005)
  • COMSM30800: Professional Studies (Teaching Assistant at Bristol, 2003)
  • COMS12302: Scientific Computing (Teaching Assistant at Bristol, 2003)

Pedagogy Courses (Taken)

  • Higher education pedagogy: introduction course (2010/2011)
  • Higher education pedagogy: project course (2010/2011)
  • Forskarhandledarutbildning: FLUS (2010/2011)

General Description

Computer graphics is divided into three main areas: 3D modelling, animation, and rendering. Interesting projects with modelling include procedural generation of content for applications such as entertainment, architecture or archeology. This overlaps with possible projects in visualisation, and questions in human perception. Current research topics in animation involve how to model motion to avoid perceptual anomalies such as the ‘uncanny valley’ effect. Perceptually realistic rendering requires accurate simulation of the physical properties of materials and the behaviour of light. As realistic computer graphics imagery is computationally expensive interesting topics include local reflection models, global light transport, and the whole realistic image synthesis pipeline through to image display. The human observer does not use all the information computed in the scene. By removing perceptually unnecessary details we can explore how to reduce overhead in rendering algorithms. In order to make this improvement we must increase our understanding of models of human visual perception. We validate this approach using psychophysical experiments, objective difference metrics, and eye tracking technology. Pervasive eye tracking technology enables novel input modalities in many applications. One area of research is the impact on the next generation of games, measuring its viability in comparison to traditional input devices, while other areas include accessibility for disabled users, and fusion with other input modalities such as voice.

Offered BSc/MSc Thesis Supervision

Please contact me if you are interested in a B.Sc./M.Sc. project in computer science (computer graphics and digital game development).

  • Computer Graphics (Modelling, Rendering, Animation)
  • Visualisation
  • Visual Computing
  • Digital Game Development
  • Motion Capture
  • Eye Tracking
  • Other topics within computer science (experiments)

PhD Supervision (Main Advisor/Examiner)

  • Dr. Petar Jercic (Enrolled as Ph.D., Completed), 2014-11-03-2019-04-26 (URL)
  • Tekn. Lic. Diego Navarro (Lic. Completed, Enrolled as Ph.D., Ongoing), 2015-09-01-ongoing (URL)
  • Francisco Lopez Luro (Was enrolled as Ph.D., Passed Away), 2017-05-16-passed away October 2020
  • Yu Fu (Enrolled as Ph.D., Ongoing), 2017-12-01-ongoing
  • Tino Krautwald (Enrolled as Lic., Terminated), 2018-03-01-2019-03-28

PhD Thesis Co-Supervision

  • Francisco Lopez Luro (University of Valencia Ph.D., Terminated), (2010-2011)
  • Stefan Petersson (Enrolled as Ph.D., Paused), 2012-06-29-2014-01-01)
  • Dr Wei Wen (Enrolled as Ph.D., Completed), 2014-10-28-2019-03-14) (URL)
  • Tekn. Lic. Dang Ninh Tran (Lic. Completed, Enrolled as Ph.D., Ongoing), 2017-12-01-ongoing
    Lic. (2020-05-31) (URL).
  • Tekn. Lic. Viktor Kelkkanen (Lic. Completed, Enrolled as Ph.D., Ongoing), 2018-02-12-ongoing
    Resulting Licentiate dissertation.
  • Majed Elwardy (Enrolled as Ph.D., Ongoing), 2018-05-01-ongoing

Current MSc Thesis Supervision

  • For new project supervision please contact me at vsu@bth.se.
  • William  Osberg Resin, Blekinge Institute of Technology, 2021.

Current BSc Thesis Supervision

  • Benjamin Lind Nilsson, Possibilities and Challenges of City Planning using 3D Visualisation: A systematic literature review on usefulness, and a study on the future possibilities of city visualization using 3D computer graphics, Blekinge Institute of Technology, 2021. Co-supervised with Valeria Garro. Collaboration with Karlskrona Kommun.
 Previous MSc Thesis Supervision
  • Alexander Dahlin, Improving Ray Tracing Performance with Variable Rate Shading, Blekinge Institute of Technology, 2021. Resulting in a short paper named Improving Ray Tracing Performance with Variable Rate Shading, 39th Computer Graphics & Visual Computing Conference (CGVC 2021). University of Lincoln, UK.
  • Joakim Sjöberg and Filip Zachrisson, A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR – An application in soft shadows, Blekinge Institute of Technology, 2021. Co-supervised with Stefan Petersson.
  • Jesper Nilsson and Felix Nilsson, Comparing Automated Testing Approaches for FPS Games, Blekinge Institute of Technology, 2021.
  • Marcus Holmberg, Recording Rendering API Commands for Instant Replay: A Runtime Overhead Comparison to Real-Time Video Encoding, Blekinge Institute of Technology, 2020.
  • Oskar Warnhag and Nick Wedzinga, Evaluating the Effects of Pre-Attentive Processing on Player Performance and Perception in Platform Video Games, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro.
  • Mattias Willemsen, Evaluating player performance and usability of graphical FPS interfaces in VR, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro.
  • Albin Bernhardsson and Ivar Björling, Generation and evaluation of collision geometry based on drawings, Blekinge Institute of Technology, 2018. Co-supervised with Dr. Prashant Goswami.
  • Andreas Flöjt, Exploiting temporal coherence in scene structure for incremental draw call recording in Vulkan, Blekinge Institute of Technology, 2018. Co-supervised with Stefan Petersson.
  • Jim Nilsson and Peter Valtersson, Machine Vision Inspection of the Lapping Process in the Production of Mass Impregnated High Voltage Cables, Blekinge Institute of Technology, 2018. Co-supervised with Stefan Petersson. Received the 50.000 sek price from Sparbanksstiftelsen Kronan (the highest award), https://www.bth.se/nyheter/studenter-belonas-for-utmarkta-examensarbeten/.
  • Jonas Axelsson, Comparison of user accuracy and speed when performing 3D game target practice using a computer monitor and virtual reality headset, Blekinge Institute of Technology, 2017.
  • Daniel Hildesson and Filip Hintze, Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality, Blekinge Institute of Technology, 2017.
  • William Moberg and Joachim Pettersson, Interacting with Hand Gestures in Augmented Reality: A Typing Study, Blekinge Institute of Technology, 2017.
  • Anders Tobias Andersson, Facial Feature Tracking and Head Pose Tracking as Input for Platform Games, Blekinge Institute of Technology, 2016.
  • Alexander Petrini and Henrik Forslin, Evaluation of Player Performance with a Brain Computer Interface and Eye Tracking Control in an Entertainment Game Application, Blekinge Institute of Technology, 2016.
  • Jarl Larsson, Performance of Physics-Driven Procedural Animation of Character Locomotion: For Bipedal and Quadrupedal Gait, Blekinge Institute of Technology, 2015. Co-supervised with Dr. Martin Fredriksson.
  • Yi Chai, A novel progressive mesh representation method based on the half-edge data structure and sqrt{3} subdivision, Blekinge Institute of Technology, 2015.
  • Jonas Alexander Göransson, A Temporal Stable Distance to Edge Anti-Aliasing Technique for GCN Architecture, Blekinge Institute of Technology, 2015.
  • David Gustavsson, Interaction with a 3D modeling tool through a gestural interface: An Evaluation of Effectiveness and Quality, Blekinge Institute of Technology, 2014.
  • Robin Thunström, Passive gaze-contingent techniques relation to system latency, Blekinge Institute of Technology, 2014.
  • Daniel Palm, Eye on the Prize: Enhancing Realism during Interaction towards Non-Player-Characters with Natural Eye Movements, Blekinge Institute of Technology, 2013. Co-supervised with Dr. Johan Hagelbäck.
  • Diego Navarro, Improving Player Performance by Developing Gaze Aware Games, Blekinge Institute of Technology, 2014. Resulting in an extended abstract named Improving player performance through gaze aware games, ACM SIGCHI Annual Symp. on Computer-Human Interaction in Play (CHIPlay 2014), EyePlay workshop. Toronto, Canada.
  • Muhammad Azam and Luqman Ahmed, A Comparative Evaluation of Usability for the iPhone and iPad, Blekinge Institute of Technology, 2011.
  • Jan Kamp, Gaze-Based Paint Program with Voice Recognition, Trinity College Dublin, 2009-2010. Resulting in a paper named Gaze and voice controlled drawing, presented in the Proceedings of the 1st conference on novel gaze-controlled applications (ACM NGCA 2011), https://doi.org/10.1145/1983302.1983311.
  • Alan Purvis, Procedural Generation and Evaluation of Large-Scale Flora Ecosystems, Trinity College Dublin, 2009-2010. Resulting in a poster in the Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (ACM APGV 2010), https://doi.org/10.1145/1836248.1836288 and a paper presented in EG UK Theory and Practice of Computer Graphics (TPCG 2010), http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/107-114.
  • Brendan Fields, Interactive Volume Rendering using CUDA, Trinity College Dublin, 2008-2009.
  • Jonathan O’Donovan, Gaze and Voice Based Game Interaction, Trinity College Dublin, 2008-2009. Resulting in a paper presented at EG Ireland 2009.
  • David Whelan, Real-time Rendering of Translucency in Skin, Trinity College Dublin, 2008-2009. Co-supervised with Dr Diego Gutierrez, University of Zaragoza, Spain. Resulted in an IEEE Computer Graphics and Applications journal paper.

Previous MSc Thesis Co-Supervision

  • Sumaya Ahmed, Task-Map Plugin for Maya, University of Bristol, 2005.
  • Ivana Rudolfova, High-Fidelity Rendering of the Interior of an Egyptian Temple, University of Bristol, 2004. Resulting in a paper presented at the 8th Central European Seminar on Computer Graphics (CESCG 2004), https://old.cescg.org.

Previous BSc Thesis Supervision

  • Jennifer Larsson-Ståhl, A Study on the Perceived Realism Of Strand-based Hair Simulated By Style: Evaluating Real-time Hair-simulation in Unreal Engine 4, Blekinge Institute of Technology, 2020.
  • Jonatan Fransson and Teemu Hiiriskoski, Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking, Blekinge Institute of Technology, 2019.
  • Lucas Stridbar and Emma Henriksson, Subjective Evaluation of Marker-Based and Marker-Less AR for an Exhibition of a Digitally Recreated Swedish Warship, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro. Resulting from a collaboration with Varvshistoriska Föreningen (VHFK) in Karlskrona, https://www.vhfk.se/projektgrupper/projekt-stapeln/.
  • Jonah Napieralla, Comparing Graphical Projection Methods at High Degrees of Field of View, Blekinge Institute of Technology, 2018. Resulting in the journal of WSCG 28(1-2):163-167 named Ultrawide field of view by curvilinear projection methods, http://wscg.zcu.cz/wscg2020/journal/H13.pdf.
  • Erik Wikström, Expected Damage of Projectile-Like Spell Effects in Games, Blekinge Institute of Technology, 2018.
  • Max Larsson and Sebastian Lundgren, Perception of Realistic Flocking Behavior in the Boid Algorithm, Blekinge Institute of Technology, 2017.
  • Erik Pettersson, Social Interaction with Real-time Facial Motion Capture, Blekinge Institute of Technology, 2017. Resulting in a paper presented at Proceedings of the ACM Proceedings of the Tenth International Conference on Motion in Games (MIG ’17) named A Perceptual Evaluation of Social Interaction with Emotes and Real-Time Facial Motion Capture, https://doi.org/10.1145/3136457.3136461.
  • Dennis Olsen, Användargränssnittets påverkan på spelarens fixeringspunkter, Blekinge Institute of Technology, 2017. Co-supervised with Dr. Hans Tap.
  • Julia Karlsson, Using graphical attributes to influence the perception of safety in a 3D environment, Blekinge Institute of Technology, 2016.
  • Mattias Sjöholm, Investigating Gaze Attraction to Bottom-Up Visual Features for Visual Aids in Games, Blekinge Institute of Technology, 2016.
  • Isak Stensmar, Steganografi i bilder: En studie om bildformat och visuella bildrepresentationens p\aa verkan vid lagring av data med hjälp av en steganografisk metod, Blekinge Institute of Technology, 2016.
  • Albin Norlin, En jämförelse mellan teckenbaserade och grafiska lösenord: Fokuserad på användarvänlighet och säkerhet, Blekinge Institute of Technology, 2016.
  • Sofie Höglund, Portningsprocessen för en applikation: Att porta en applikation mellan två motorer, Blekinge Institute of Technology, 2015.
  • Max Kaspersson, Facial Realism through Wrinkle Maps: The Perceived Impact of Different Dynamic Wrinkle Implementations, Blekinge Institute of Technology, 2015.
  • Andreas Lambrant, A preferred visual appearance for game avatars based on color theory, Blekinge Institute of Technology, 2015. Resulting in a paper presented at Proceedings of the ACM SIGGRAPH Symposium on Applied Perception (ACM SAP 2015) named Avatar Preference Selection in Game Design Based on Color Theory, https://doi.org/10.1145/2804408.2804421.
  • Karl Åbom, Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment, Blekinge Institute of Technology, 2014.
  • Dimitri Kajhanidis, Automatiserad riggning och tidssparande, Blekinge Institute of Technology, 2013.
  • Marcus Faleij and Alexander Ivannikov, Cascaded Deferred Rendering, Blekinge Institute of Technology, 2013.
  • Alve Andersson, Att sticka ut i mängden: En studie av tekniker för variation av instansierade modeller, Blekinge Institute of Technology, 2013. Co-supervised with Jonas Petersson.
  • Erik Wadstein, Artistic Techniques to Influence Navigational Behavior in 3D-Games, Blekinge Institute of Technology, 2013. Co-supervised with Martin Lanner.
  • Pontus Holmertz Liljekvist and Andreas Zsigmond, Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications, Blekinge Institute of Technology, 2013. Co-supervised with Stefan Petersson.
  • Rob Howley, Studying the Effect of Participating Media on Human Visual Attention, Trinity College Dublin, 2009-2010.
  • Declan O’Sullivan, Investigating User Preference of Dialogue Boxes in Computer Games, Trinity College Dublin, 2009-2010.
  • Gregory Porter, Visualising the Ray Tracing Algorithm, Trinity College Dublin, 2009-2010.
  • Adam Taylor, Wii Juggling, Trinity College Dublin, 2009-2010.
  • Alan Purvis, Global Illumination Renderer, Trinity College Dublin, 2008-2009.

Previous Group Project Proposal

  • Mr Tom Wilcox, Mr Mike Evans, Mr Chris Pearce, Mr Nick Pollard: Revenge of the Killer Penguins (Gaze and Voice Controlled Game)

Recent publications
Yan Hu, Prashant Goswami, Veronica Sundstedt, "A Review on XR in Home-based Nursing Education", HEALTHINFO 2023, International Academy, Research, and Industry Association (IARIA), 2023
Yu Fu, Yan Hu, Veronica Sundstedt, Yvonne Forsell, "A Systematic Literature Review of Extended Reality Exercise Games for the Elderly", Communications in Computer and Information Science, ISSN 18650929, EISSN 1814, Biomedical Engineering Systems and Technologies, Springer Science+Business Media B.V., 2023
Veronica Sundstedt, Veselka Boeva, Hans-Juergen Zepernick, Prashant Goswami, Abbas Cheddad, Kurt Tutschku, Håkan Grahn, Emiliano Casalicchio, Markus Fiedler, Emilia Mendes, Shahrooz Abghari, Yan Hu, Valeria Garro, Thi My Chinh Chu, Lars Lundberg, Patrik Arlos, "HINTS", Linköping Electronic Conference Proceedings, ISSN 1650-3686, EISSN 1650-3740, EISSN 199, 35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023, Linköping University Electronic Press, 2023
Diego Navarro, Valeria Garro, Veronica Sundstedt, "The Electrodermal Activity of Player Experience in Virtual Reality Games", Communications in Computer and Information Science (CCIS), ISSN 1865-0929, EISSN 1865-0937, EISSN 1815, Computer Vision, Imaging and Computer Graphics Theory and Applications, Springer Science+Business Media B.V., 2023
Yu Fu, Yan Hu, Veronica Sundstedt, "A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare", ACM Transactions on Computing for Healthcare, ISSN 2691-1957, EISSN 2637-8051, Vol. 3, nr 2, ACM Publications, 2022

Quick facts

Publications per year

1170

Total number of citations

Citations per year

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