SCA17  "Comparing Traditional Key Frame And Hybrid Animation', 
   Eric Ahlström*, Lucas Holmqvist*, Prashant Goswami (* joint first authors)
   Proceedings of the Synposium on Computer Animation (SCA), Poster, LA, 2017.


 ISUT_17   "Flow-Aware WPT k-Nearest Neighbours Regression for Short-Term Traffic Prediction​'',  
    B. Sun, W. Cheng, P. Goswami, G. Bai
    IEEE Symposium on Computers and Communications (ISCC), 2017


ICITT_17    "An Overview of Parameter and Data Strategies for k-Nearest Neighbours Based Short-Term Traffic Prediction" 
    B. Sun, W. Cheng, P. Goswami, G. Bai  
    International Conference on Intelligent Traffic and Transportation (ICITT)2017


"Correcting and complementing freeway traffic accident data using Mahalanobis distance based outlier detection'',
B. Sun, W. Cheng, G. Bai, P. Goswami
Journal Technical Gazette, ISSN 1330-3651 (Print), ISSN 1848-6339 ( Online), 2017



    "Real-time landscape-size convective clouds simulation and rendering"
    Prashant Goswami, Fabrice Neyret
    Workshop on Virtual Reality Interaction and Physical Simulation, 2017 




"Selective rasterized ray-traced reflections on the GPU'',
Mattias Frid Kastrati, Prashant Goswami
Smart Tools and Apps in Computer Graphics (STAG), 2016
[PDF][Video1] [Video2]

"Real-time landscape-size convective clouds simulation and rendering'',
Prashant Goswami, Fabrice Neyret
Technical Report INRIA, 2016

"Dynamic Creation of Multi-resolution Triangulated Irregular Network '',
Emil Bertilsson, Prashant Goswami
Proceedings of SIGRAD, Issue 127, pp 1--8, 2016


"Implicit Incompressible SPH on the GPU '',
Prashant Goswami, André Eliasson*, Pontus Franzén*,
Proceedings of VRIPHYS, 23-29, 2015  (* : indicates equal contribution)

"A novel simulation framework based on information asymmetry to evaluate evacuation plan'',
Xiaodong Che, Yu Niu, Bin Shui, Jianbo Fu, Guangzheng Fei, Prashant Goswami, Yanci Zhang,
Proceedings of CGI, The Visual Computer 31(6-8): 853-861, 2015

"Real-time landscape-size convective clouds simulation'',
Prashant Goswami, Fabrice Neyret,
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games(ACM I3D), Poster, 135 - 135, 2015.


"Regional Time Stepping for SPH'',
Prashant Goswami, Christopher Batty,
Proceedings Short Papers, Eurographics, 45-48, 2014.

"An Interactive Computational Design Tool for Large Reciprocal Frame Structures'',
Peng Song, Chi-Wing Fu, Prashant Goswami, Jianmin Zheng, Niloy J. Mitra, Daniel Cohen-Or, Nexus Network Journal (2014) 16:109 – 118, 2014.



"Reciprocal Frame Structures Made Easy'',
Peng Song*, Chi-Wing Fu*, Prashant Goswami, Jianmin Zheng, Niloy J. Mitra, Daniel Cohen-Or (*: joint first authors) ,
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings (TOG) Volume 32 Issue 4, Article No. 94, July 2013.
                                      [PDF] [Video]


"Level-of-Detail and Parallel Solutions in Computer Graphics'',
Prashant Goswami,
PhD Thesis, 2012.

"An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees'',
Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, Enrico Gobbetti,
The Visual Computer 29(1):69-83, 2012 (Published 2013)
[PDF] [Video]


"Time Adaptive Approximate SPH'',
Prashant Goswami, Renato Pajarola,
Workshop in Virtual Reality Interactions and Physical Simulation (VRIPHYS), 19-28, 2011.


"Interactive SPH Simulation and Rendering on the GPU'',
Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola,
ACM/Eurographics Symposium on Computer Animation (SCA), 55-64, 2010.

"High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees'',
Prashant Goswami, Yanci Zhang, Renato Pajarola, Enrico Gobbetti,
18th Pacific Conference on Computer Graphics and Applications (PG), 93-100, 2010.

"Scalable Parallel Out-of-Core Terrain Rendering'',
Prashant Goswami, Maxim Makhinya, Jonas Bösch, Renato Pajarola,
Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization (EGPGV), 63-71, 2010.


"RASTeR: Simple and Efficient Terrain Rendering on the GPU'',
Jonas Bösch, Prashant Goswami, Renato Pajarola,
Eurographics Area Paper, 35-42, 2009.

Share Share