Examensarbeten efter ämne/Theses by subject - Datavetenskap - Computer Science: Artificial Intelligence


TitleAuthor
Human-like Super Mario Play using Artificial Potential Fields Likith Poovanna Kelapanda Satish,
Vinay Sudha Ethiraj
Hör upp!!Mathias Dahlström
Implementation of Asymmetric Potential Fields in Real Time Strategy GameMuhammad Mansur-Ul-Islam,
Muhammad Sajjad
Implementing augmented reality for visualisation of virtual buildings using AndroidPiotr Władysław Dąbrowski
Infiltration of WaldheimAndreas Persson
Influence map based Ms. Pac-Man and Ghost ControllerJohan Svensson
Information Security Management of Healthcare SystemAshrafullah Khalid Mahmood
Input handling in agent-based micro-level simulatorsMuhammad Saleem Fayyaz
Integrating actions of perception to the electric field approachTed Samuelsson
Integration of Variants Handling in M-System-NTAhmed Zeeshan
Intelligent decision support system for transport infrastructure investment with emphasis on joint logisticJean-Yves Yamben
Kommunikation i multiagentsystemOskar Madestam
Linear Quasi Anticipation - An Evaluation in Real Time DomainsChristian Seger,
Björn Törnqvist
Locating transmembrane domains in protein sequencesJohan Hagelbäck,
Kenny Svensson
Low Complex Blind Video Quality Predictor based on Support Vector MachinesAmitesh Kumar Singam and Venkat Raj Reddy Pashike
Machine learning in simulated RoboCupMarkus Bergkvist,
Tobias Olandersson
Machine Translation, universal languages and DescartesBamdad Payvar
Measure-based Learning Algorithms: An Analysis of Back-propagated Neural NetworksFahad Khalid
Methods of Text Information Extraction in Digital VideosAnna Tarczyńska
Mobile Robot Navigation using Gaze Contingent Dynamic InterfaceZaheer Ahmed,
Aamir Shahzad
Multi-Agent-System till brädspelMarco Wahlström,
Jonas Karlsson
Multi-Agent Diplomacy - Tactical Planning using Cooperative Distributed Problem SolvingFredrik Håård
Multi Agent Systems and Web Services - Adaptive Workflow in E-Commerce Farash Roomi
Multiple and weighted Potential Fields in arena gamesHelena Staberg
Multiple Potential Fields in Quake 2 MultiplayerHector Villena Cazorla
Multistage neural networks for pattern recognitionMaciej Zieba
Navigating an AI-bot within Game-like Environments using Genetic AlgorithmsViktor Svensson
Neural Network on Compute Shader - Running and Training a Neural Network using GPGPUFredrik Åström
Objects height estimation implementing an uncalibrated cameraLuis Alberto Garcia Moreno
On the concept of Understandability as a Property of Data mining QualityHiva Allahyari

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